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21. Falcon Force Recon Improvement - in Test Server Feedback [original thread]
Originally by: Aramendel Originally by: Solbright altaltalt All other recons have equal EW strengths. The Falcon is the only one that is reduced. Wrong. You might want to compare the pilgrim & the curse. The first is missing a r...
- by Solbright altaltalt - at 2007.08.11 02:27:00
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22. Tactical Shield Manipulation Skill - in Test Server Feedback [original thread]
Originally by: Aluka 7th If u get hit by 100HP of thermal damage. U get same damage to shield (80HP) like when u had more than 25% of shield. But 20HP of damage that shield usually absorbs gets to armor with it damage resistance. So u also...
- by Solbright altaltalt - at 2007.08.11 02:20:00
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23. Falcon Force Recon Improvement - in Test Server Feedback [original thread]
All other recons have equal EW strengths. The Falcon is the only one that is reduced. The diff between the combat and force recons are generally in other areas like PG, hardpoints/highslots, damage, resists, speed, targeting range are all boosted ...
- by Solbright altaltalt - at 2007.08.10 10:15:00
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24. @ DEVS: When can we expect a native linux client? - in EVE General Discussion [original thread]
Originally by: Tonto Auri [It not change anything in general. Wrappers -> Overhead -> Drop in perfomance. Getting worked up over nothing imho. Just because you know there is an extra layer compared to the windoze release. There i...
- by Solbright altaltalt - at 2007.08.10 09:44:00
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25. skill queue - in Player Features and Ideas Discussion [original thread]
Originally by: Grismar If you forget to do so and lose some precious hours of training, that puts you at a disadvantage to players that plan more carefully, which sounds fair to me. It's a simple case of convenience. It's not even so mu...
- by Solbright altaltalt - at 2007.08.09 12:27:00
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26. Why we need a Skill-Queue ASAP: - in Test Server Feedback [original thread]
Originally by: Gaia Thorn actually come up with some arguments as to why instead of saying "thats what everyone wants". I can say that simply because there is so many people asking for a queue. Quote: Why do you even pay for game...
- by Solbright altaltalt - at 2007.08.09 11:10:00
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27. skill queue - in Player Features and Ideas Discussion [original thread]
Edited by: Solbright altaltalt on 09/08/2007 10:54:18 Originally by: Kalazar Therefore a way of accessing and changing my skills at work would give me so much more freedom as far as leveling up shorter skills is concerned. While I d...
- by Solbright altaltalt - at 2007.08.09 10:54:00
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28. Why we need a Skill-Queue ASAP: - in Test Server Feedback [original thread]
Originally by: Gaia Thorn Originally by: Solbright altaltalt Lol, it's always been a high priority. This is just yet another one these never ending requests for such an obvious improvement. It's never been a high priority cause ...
- by Solbright altaltalt - at 2007.08.09 09:15:00
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29. Why we need a Skill-Queue ASAP: - in Test Server Feedback [original thread]
Originally by: Gaia Thorn If you want to gain skill then logon simple as that, everyone else have done it for years what makes this a high priority all of a sudden ? Lol, it's always been a high priority. This is just yet another one th...
- by Solbright altaltalt - at 2007.08.09 08:15:00
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30. Tactical Shield Manipulation Skill - in Test Server Feedback [original thread]
Originally by: MotherMoon you take full shield damage and then a % of that damage also hits your armor. Need proof before I'll believe that one.
- by Solbright altaltalt - at 2007.08.09 05:46:00
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31. skill queue - in Player Features and Ideas Discussion [original thread]
They've muttered about a queue for years but it has never moved off the drawing board.
- by Solbright altaltalt - at 2007.08.09 01:32:00
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32. Tactical Shield Manipulation Skill - in Test Server Feedback [original thread]
Originally by: Kwint Sommer Rather than taking armor damage at 25% shields and thus your shields stay closer to the magic max regen point of 30 or so percent they rapidly decrease to (with L5 which is necessary for shield tanking in a capi...
- by Solbright altaltalt - at 2007.08.09 01:04:00
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33. Why we need a Skill-Queue ASAP: - in Test Server Feedback [original thread]
Originally by: Serj Darek Post with your main before screaming troll. Main (Solbright) is expired. I'm using trial accounts to keep tabs on progress with stutter issues.
- by Solbright altaltalt - at 2007.08.08 18:05:00
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34. Why we need a Skill-Queue ASAP: - in Test Server Feedback [original thread]
Originally by: Gaia Thorn If you dont want to or can play the game then why should you? That don't make any sense at all. Quote: hell they have put in the feature that your char trains the skill even if you dont pay for your subs...
- by Solbright altaltalt - at 2007.08.08 18:03:00
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35. Tactical Shield Manipulation Skill - in Test Server Feedback [original thread]
Shield tankers are better off with it on level 0. And armor tankers are better off with it on level 5. But of course that's not practical for shield tanking and it's quite a lot of odd ball skill points needed for armor tanking.
- by Solbright altaltalt - at 2007.08.08 17:57:00
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36. EVE freezes up periodicaly - in Issues, Workarounds & Localization [original thread]
Originally by: Verona Mal It also happens every time I warp into a large pack of NPCs...but that's probably typical. It may be typical but it's still not acceptable Decouple Client Interface from Network .
- by Solbright altaltalt - at 2007.08.08 17:34:00
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37. @ DEVS: When can we expect a native linux client? - in EVE General Discussion [original thread]
Originally by: CCP Lingorm No extra fees will be charged for running on these platform. Way cool! /me does a dance. Including Linux is effectively one up on Blizzard. :)
- by Solbright altaltalt - at 2007.08.08 17:28:00
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38. Why we need a Skill-Queue ASAP: - in Test Server Feedback [original thread]
Originally by: Gaia Thorn Stop dumbing down eve to the point of no player interaction at all. Troll! Choosing what skills to train could be considered part of gameplay but not the training itself. The training time is paid for in our s...
- by Solbright altaltalt - at 2007.08.08 12:20:00
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39. Resync button - in Player Features and Ideas Discussion [original thread]
Edited by: Solbright altaltalt on 08/08/2007 06:08:26 Originally by: Falcyon It is an interesting thought. Perhaps the game can be forced to re-evaluate its connection with the server, similar to relogging but without exiting the game ...
- by Solbright altaltalt - at 2007.08.08 06:08:00
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40. A Slight UI modification [Module Active/Inactive Info] - in Player Features and Ideas Discussion [original thread]
Originally by: Jinx Barker So, I would ask Devs to perhaps incorporate a small bracket around the module UI, some dark colour, make it look all mechanical and stuff, or perhaps some other way to increase the visibility of active/inactive m...
- by Solbright altaltalt - at 2007.08.08 05:55:00
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